Settlers in produce buildings have wants under two headings (prosperity and decoration), and as the city grows, they acquire increasingly diversified needs. The game's project manager Stefan Piasecki explains, everything the human player doesn't do, the computer has to do. " Wertich worked on the programming of the game for a year, writing 70,000 lines of raw code, before any work began on the graphics. According to German magazine PC Games, 76% of players experienced technical difficulties with the release version of the game. There are many people who say there was too much fighting in Settlers 5, and we agree. By June 1996, the original game had sold over 215,000 units worldwide across both Amiga and MS-DOS, well beyond Blue Byte's expectations. Discussing the differentiation between combat missions and city-building, he said the designers were acting on feedback from fans, who disliked being under pressure whilst they tried to build up their city, as that city could be attacked at any time. They also introduced aesthetic differentiation between the distinct races. In the case of construction, the necessary resources are automatically transferred to the build site without having to be physically transported. Als Hilfestellung bei dieser großen Aufgabe haben wir eine weitere Anleitung für Euch. NET Framework 4.5 gemeinsam mit der Programmiersprache C#, Visual Basic oder F# verwenden, können Sie Windows-Apps schreiben.
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